


Optimally, players should arrange one to the left of him, one to the right of him, and one behind him. Different dives leave towers in different ways, which is important to know because players will want these towers arranged around the boss. Nidhogg clones will do specific dives: the High Jump Target, Elusive Jump Target, and Spine Shatter Dive Target. RELATED: Final Fantasy 14: PvP Tips For Crystalline Conflict Clones A player that was not hit by that specific Nidhogg clone needs to be the one to take the tower it left behind. Once the clones dive the players, they will leave behind towers. These numbers will remain on players as a debuff. These markers are the order in which the clones of Nidhogg will dive on those players. There will be three "1" markers, two "2" markers, and three "3" markers. The party will have markers with one, two, and three. This is because, like Thordan, his auto-attacks are cleaves.Īfter three auto-attacks, Nidhogg will cast Dive from Grace, which will put markers on people's heads. Once Nidhogg has landed, a tank needs to gain his attention and face him away from the party. The first attack from Nidhogg will be raid-wide, which can be deadly if the party has not healed and mitigated from their fight with Thordan. Note that the walls in this arena are instant death if touched. In terms of markers, raids commonly use 1, 2, 3, 4, A, B, C, and D at the cardinals and inter-cardinals in a circle around where Nidhogg will land.
